Feyri Nirel
User Tiruin
Gender Female
Age 21+1
Profession Conventional Mercenary
Role Team Mom
First Mission 1
Missions Survived 8+1
Reason assigned to HMRC "Jaywalking"
Status Inactive

While still alive, this character is no longer active in-game due to player inactivity.


At character creationEdit

Feyri is a woman of five feet in height, slim in build with long, dark brown hair. Her eyes are amber.

Current (Out of Armor)Edit

A synthflesh body. It is slightly feminine in form. She always seems to keep her armor on though, meaning nobody can discern that she no longer has a human body.

Current (In Armor)Edit

Wears a gray MkIII suit, an exoskeleton combined with a lightly armored spacesuit with rocket pods that grant it flight. She carries a laser rifle, stun grenades and a tesla saber.

Personal InformationEdit

'Fey' was a Mercenary for most of her life, but this didn't mean she loved her work. Killing was beneath her and she only did it when it was needed (never), going for disabling and sabotage. She believes in freedom, that anyone can reach their goal with teamwork and a dependable hand. Fey is a cautious and friendly individual, though willing to sacrifice herself for others when need be.

She is allergic to gunpowder.

After LurkerEdit

Feyri, prone to bouts of prolonged lethargy and unresponsiveness, becomes an advocate for reform of both prisons and the way the public viewed those with cybernetic enhancements and prosthetics. But not a very good one. She tours and speaks, mostly financed by the Humanitarian finger of the Guiding Hand, but unlike other speakers her message is mostly received with apathy or half-hearted acceptance. She eventually quits the cause after a few unproductive years and is hired on by Charles to work on his Lyra childrens show, where she voices herself and acts as the motherly moral compass to the fictional Lyra. She is also believed to have some connection to Lyra outside of the show, and is often seen seemingly talking to someone while no one else was around.



Strength 15 +1
Dexterity 13 +2/3
Endurance 5 +1/3
Charisma 5 +1/3
Intelligence 5 +1/3
Willpower 10 +2/3


Speech 4 +1/3
(B) Intuition 3 +1 +1/3
(P) Handiwork 1 -1
(B) Conventional 6 +1 +2/3
Unconventional 9 +1
Exotic 0 -1
Auxiliary 9 +1
(P) Medical 0 -2

Got +3 Aux and +3 Con during the Hephaestus timeskip.


Mission historyEdit

Last levelup: Mission 14
Mission 1
Mission 3
Mission 6
Mission 8
Mission 10
Mission 11
Mission 12
Mission 14

  • +3 dex, +2 will; +3 aux

Mission 18